Katana Land

80 points

Prices are falling for games, so a simple but well thought out game such as Katana Land might struggle in this market. It's only $1, and you can beat it within an hour. You're a ninja, not a poet, and you go around doing all kinds of stuff. All kinds of stuff for 12 levels. Then it ends. It's fun while it lasts though and is worth playing.

#xboxindies
#speakup

I assume this won based upon the reaction it received:

[kotaku.com]

I did another entry though, and rereading the "head replacement" intro, maybe it was the one picked:

[kotaku.com]

I'm not seeing my entry in there, but I suppose it was considered in too bad tasted to be included in the gallery. Certainly wouldn't have been the first time. :p
MEGATRON: Ha ha ha ha ha!
I can see that being a MASK toy. It already kinda resembles the jet to helicopter bad guy vehicle.
How in the world did I miss out on Cartoon Network Punch Time Explosion XL? Not many reviews on-line at all. The handful seem kinda bad, through the ones on Amazon itself are a bit better...
You denied Ashley her chance to see god? For shame. :p
Nope, I only played Hardcore for a second to grab the aiming achievement. You should be able to use the deed in your inventory to get him back with a whistle. Remember you don't have to do this all in one go, so take out a wolf or two, then escape. Dead animals can attract cougars in most territories, so if you're trying to stick around wiping out the pack in one go, you're putting yourself at risk.

If for some reason that doesn't work for you, you can use the hit-and-run stagecoach strategy where you do something then quickly hop on for safety which you'll likely be using for picking flowers in bear territories.

I wouldn't give up on it. If you blow through just the story missions -- if the game has been as easy for you as you say -- then you can complete the game in like four hours start to finish. I know, because the second run is an achievement. Aside from the arena, which is a huge grind, the game is rather friendly.

I'd just take a break from it then if I were you. The story doesn't start to kick in to where the pieces start falling into place during the second half, but if you're burned out on the game, you might be in a soured position to enjoy that, too. Then again, no game appeals to everyone, and you definitely have played further than most people who either seem to quit frustrated at the start or during Ch. 4 with that statue escort mission.

The knife challenges were the worst, but even they're not too bad. You can abuse staying on your horse if you have trouble with them.
You've likely not tackled the tough iron giant red hex challenge yet nor faced the tougher battles in the coliseum if you think it's the same strategy throughout. You're only halfway through the game. Right now I bet you're leaning on MG jump to break shields and then HG for the kill. That's not going to work all game, though, yes, you can do that to win most of the story battles. You'll see that when you hit Neverland for certain. I can see how people can look at it being repetitive though, since all game long you're basically doing the same thing -- running, jumping, and shooting stuff. There's no magical summoning visual or anything to give you a sense of progress as you would in a vanilla JRPG. Not to mention the braindead "enemy is ice! attack with fire!" level of complexity of most games.

Tinkering with your guns to get them to hit more, do more damage, and load faster contributes to the combat system's variety as well. It's a definite improvement over the typical min/max stuff in most all RPGs. "New sword earned! Equip new sword, since I received it later in the game and thus it must be more powerful!" Room is limited, and there is no best enhancement. You get to choose what you want to do. You have to choose, because there's no ultimate weapon or style of play. It's smart customization.

Revealing the world and linking bonuses is another part of the fun, a puzzle game within the RPG. The story is what it is. I liked it -- loved how it unfolded -- but it's not the best written plot. The characters on the other hand are terrific, easily the best I've seen in any game of this type barring maybe Yuri. Really good stuff.

I'd approve your pink comment so that it exists without having to respond to it directly, but it seems Gawker techs are busy paying taxes themselves.
Nope, not for the extended period of of time I've eaten at Taco Bell over the past two weeks, hitting up to three separate locations at a minimum of every two days. It was noticeable how quickly I went from getting boxes with my box meal to getting bags once the Vita contest hit. I've gone so far to call a couple of times to see if they had boxes, told yes, but see none when they get there. Since I always use the drive through, I'm always in a position where I'm stuck paying for something I don't want (since the 1st window takes the card) and just going through it all anyway after staying in line for that long and still being hungry. I just give up on it all.
I doubt it. He would have received money, sure, but Kickstarter is a hub full of people wanting to contribute money to get projects started. It'd be the difference between selling cookies at a grocery store versus putting a sign outside your house that you have cookies for pre-order.

Paypal is the devil. People would avoid it just for that reason alone.

I agree that Valve is getting a free pass here compared to Sony. It no doubt helps that Steam hasn't been off-line for months following the hack as Sony was. For all the deserved outrage against poor credit card protections, I'd wager most people were just annoyed that they couldn't play their games. Let people play like normal, and you won't hear a peep out of fans if their personal data is stolen as this would seems to indicate.
Great reading. It's a scam locally because I never get the chance to even play.
Oh, definitely. Hell, I even did a scout badge based on that for a Kotaku Shop contest. :p

[xblig.co]

Don't forget the mighty Ace Combat, too. GameFan was not known for being well written (an understatement to be sure) or particularly interesting, but it did deliver great screenshots and swift, pre-Internet coverage of games coming out of Japan by people who mostly knew what they were talking about.

Genesis had a non-existant library for RPGs though

Not true.

[www.gamefaqs.com]

[www.gamefaqs.com]

SNES had a bit more games, but to say the Genesis had none is a gross exaggeration.

Your latter point is true, unfortunately, as Sega of Japan stupidly dropped its greatest success like a rock with the launch of the Saturn.

My local Taco Bells horde the boxes. I've tried twice now and just get all my stuff in a bag. It's a scam just like the McDonald's Monopoly contest as far as I'm concerned, which substitutes french fry wrappers for the hashbrown ones which have the pieces on them.
GameFan didn't love everything. Lots of games got trashed, including Sonic CD's ridiculous 100 to 60 drop when it was announced that the US version had a different soundtrack. Halverson earned a reputation for liking duds after his multi-page Battle Monsters spread, but that was far from the norm.

There definitely was a conflict of interest though, what with GameFan both reviewing games and selling them, but I don't see that spilling over much at all into the magazine's pages beyond Battle Monsters and the (desired) stronger focus on import games.

Sports News Without
Access, Favor, or Discretion
More Stories…