80 points
Prices are falling for games, so a simple but well thought out game such as Katana Land might struggle in this market. It's only $1, and you can beat it within an hour. You're a ninja, not a poet, and you go around doing all kinds of stuff. All kinds of stuff for 12 levels. Then it ends. It's fun while it lasts though and is worth playing.
I did another entry though, and rereading the "head replacement" intro, maybe it was the one picked:
If for some reason that doesn't work for you, you can use the hit-and-run stagecoach strategy where you do something then quickly hop on for safety which you'll likely be using for picking flowers in bear territories.
I'd just take a break from it then if I were you. The story doesn't start to kick in to where the pieces start falling into place during the second half, but if you're burned out on the game, you might be in a soured position to enjoy that, too. Then again, no game appeals to everyone, and you definitely have played further than most people who either seem to quit frustrated at the start or during Ch. 4 with that statue escort mission.
Tinkering with your guns to get them to hit more, do more damage, and load faster contributes to the combat system's variety as well. It's a definite improvement over the typical min/max stuff in most all RPGs. "New sword earned! Equip new sword, since I received it later in the game and thus it must be more powerful!" Room is limited, and there is no best enhancement. You get to choose what you want to do. You have to choose, because there's no ultimate weapon or style of play. It's smart customization.
Revealing the world and linking bonuses is another part of the fun, a puzzle game within the RPG. The story is what it is. I liked it -- loved how it unfolded -- but it's not the best written plot. The characters on the other hand are terrific, easily the best I've seen in any game of this type barring maybe Yuri. Really good stuff.
Paypal is the devil. People would avoid it just for that reason alone.
Don't forget the mighty Ace Combat, too. GameFan was not known for being well written (an understatement to be sure) or particularly interesting, but it did deliver great screenshots and swift, pre-Internet coverage of games coming out of Japan by people who mostly knew what they were talking about.
Not true.
SNES had a bit more games, but to say the Genesis had none is a gross exaggeration.
Your latter point is true, unfortunately, as Sega of Japan stupidly dropped its greatest success like a rock with the launch of the Saturn.
There definitely was a conflict of interest though, what with GameFan both reviewing games and selling them, but I don't see that spilling over much at all into the magazine's pages beyond Battle Monsters and the (desired) stronger focus on import games.