But that feeling dissipated in half a moment, when I realized that I was actually holding my breath in terror, which I think was the desired effect no matter what name I stuck on the guy clinging to the side of the helicopter. That it’s weird and jarring to see the hero character of an action movie do some amazing death-defying shit all in one single unbroken shot ... that’s not the fault of Mission: Impossible – Fallout, man! That’s the fault of every other action movie whose star is not as insanely dedicated (or just flat-out insane) as Cruise, who will do all of this crazy shit for the sake of exactly that kind of clear, unbroken, undisguised action, where pretty much all the elements of the story can be on the screen at the same time instead of dispersed to different camera angles. If you have a movie star in your movie who will vault himself up the side of a flying helicopter in one take and you break that up in the editing booth to cut to a shot of some shitbrain villain checking his watch, you belong in fucking prison!

Advertisement

Fallout is filled with moments like this, where it employs Cruise’s mania for stuntwork to achieve levels of immediacy, intensity, and clarity that make you feel like you took a big sucking whiff of pure oxygen. All of the Mission: Impossible movies have had them, going all the way back to when Cruise sprinted away from tons of cascading water in the 1996 original’s restaurant scene (they’d tried using a stuntman for it, but it didn’t land as strongly without the hero’s face in the shot, and the final result remains fucking astonishing, even for these movies), but I think Fallout marks the point where this stuff has completed its shift from a ticket-selling gimmick—Come see what wild shit Tom Cruise got into!—into a distinct and, I think, phenomenally successful storytelling style.

This is a different thing from the showily long, unbroken (sometimes fake) single-take action scene you might know from, say, Children of Menby the end of which you’re definitely paying more attention to the fact that it’s a single take than you are to whatever’s happening in the story. A(n apparently) single, unbroken, four-minute take, by the end, can’t help but call your attention to the fact that it is a(n apparently) single, unbroken, four-minute take, so that your attention is, at best, divided between what’s happening in the story and the clever means by which the director has accomplished showing you so much of it without cutting between shots. By contrast, there’s nothing particularly unusual or showy about the camera lingering on the star of a movie for a comparatively slight 15 or 20 uninterrupted seconds... except when, as in Fallout, that star is throwing himself out of the back of a fucking airplane 25,000 feet in the sky. What it accomplishes, in that case, is to draw your attention not to the filmmakers’ intricate and daring choreography, but with scary immediacy and a real sense of danger to what the character is doing. Instead of throwing you out of the story, it plunges you farther into it. After that one, vanishingly quick moment of dissonance, I spent the last, oh, 15 minutes of Fallout in a state of pretty much constant breathless terror, and it fucking ruled.

Advertisement

So what I am wondering now is how the hell I will go back to watching rubbery CGI mannequins do lasers at each other in whichever superhero movie comes out next. It’s gonna look really stupid and phony, I suspect.