Why Are Video Games So Goddamn Hard To Make?
I am the kind of ungrateful video game consumer who will instantly write off a game if it has just a single, microscopic bug within it. “Whoa hey, the picture just skipped a frame! What kinda of fat slovenly losers designed this piece of shit?!” Of course, the reality is that making a video game, even a bad one, entails a backbreaking amount of thought and man-hours, so much so that developers tend to flame out about as quickly as your average NFL running back. Imagine putting in 20-hour days of coding just to appease a bunch of gamers. Jesus.
Anyway, the making of your video game sausage is the subject of this week’s Deadcast, featuring Kotaku’s Jason Schreier, who wrote an excellent book on the subject called Blood, Sweat, & Pixels. Jason is also a Jets fan, so he has an innate understanding of people doing horrible shit to themselves.
Ah, but that is not all. We also talk about the GGG/Canelo fight, the Mad Pooper, and we answer YOUR questions about fighting bears, fans running a sport, and modern warfare. Whee!
You can also listen at iHeart Radio, Stitcher, Spotify, NPR One, Apple Podcasts, or GooglePlay. And don’t forget to email us tips and/or general complaints at [email protected]. Have fun out there.
Ranking the 10 Biggest Sports Moments From June 2026
World Cup Best Bets Today: Top Picks for France and Mexico
WWE Night of Champions: Biggest Takeaways From Saudi Arabia
Can MMA Fix Its Officiating Problem After UFC Baku?
- Wimbledon 2026 Predictions: Best Bets for the Men's Draw
- UFC Baku Picks: Three Bets to Target on Saturday's Main Card
- College Football Championship Odds: Four Value Bets for 2026
- Paul Skenes Headlines Friday June 26th's Best MLB Bets
- Three MLB Bets Worth Targeting on Thursday June 25 Slate
- MLB Picks Today: Backing the Yankees and Phillies-Nationals Over
- Tuesday MLB Best Bets: Two Pitching Props Worth Playing

